Rules of the game

Tribal Order

Official Rules — Season 3
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🔹 Setup

  • 1 vs 1 game
  • Each player builds a 30-card deck
  • Maximum 2 copies of any card
  • Each player has a Tribal Hero with 50 Health
  • Each player has 4 in-play slots

🎯 Win Conditions

  • Reduce your opponent’s Tribal Hero to 0 Health
  • Or reduce your opponent cards to 0

🔹 Starting the Game

  1. Both players shuffle their deck
  2. Each player draws 5 cards
  3. Flip a coin to decide who goes first

🔹 Turn Structure

  1. Draw 2 cards
  2. At the start of your turn, you have the option to recall an in-play card and replace it with a card in your hand. The recalled card must be then be discarded.
  3. Play Cards: On Turn 1, you may play a maximum of 1 card with 2 or less Attack
  4. Turn 2 and beyond: max 2 cards
  5. After you put cards in-play you may then play 1 item card, placed under an attachable in-play card. One item card per turn.
  6. You may attack with any number of in-play cards that have completed their 1-turn cooldown. Cards played this turn cannot attack unless they have Rush or another ability that allows it. Your Tribal Leader may also attack once per turn.
  7. End turn

🔹 Attacking Rules

  • Attack the enemy Tribal Hero
  • Or attack an enemy in-play card
  • Damage is dealt immediately

🔹 Summoning & Attack Timing

  • Cards cannot attack the turn they are played
  • Cards cannot be attacked the turn they are played
  • Unless the card specifically states it attacks immediately
  • A card may only gain one immediate attack per turn

🔹 Recall

  • At the start of your turn, you may recall 1 of your in-play cards
  • The recalled card is immediately discarded
  • You may replace it with a card from your hand
  • The replacement card is considered played this turn
  • The replacement card cannot attack until your next turn
  • The replacement card cannot be attacked until your opponent's next turn

🔹 Item Cards

  • Items are played separately from normal cards
  • You may play 1 item per turn and 1 item per card
  • Items do not occupy board slots
  • If the attached card is destroyed or removed, the item is discarded
  • Items cannot exist without a valid attached card

🔹 Abilities

  • Passive abilities are always active while in-play
  • Triggered abilities activate automatically when their condition is met
  • Active abilities may be used during your turn
  • If a card uses an active ability, it cannot attack that turn unless stated otherwise

🔹 Effect Limits

  • Maximum 2 cards played per turn
  • Maximum 1 item played per turn
  • Maximum 2 additional cards drawn per turn from abilities
  • Maximum 1 additional attack per card per turn
  • Attack increases are capped at +5 total
  • Maximum 1 Recall per turn

🔹 Keywords & Definitions

  • In-play: Cards currently on the board
  • Use once: Once per game per copy of the card
  • Silence: Removes all abilities from a card
  • Destroyed: A card with 0 Health is placed in the discard pile
  • Native Attack: A card’s normal Attack value before temporary effects or conditions are applied

🔹 Previous Season Cards

  • All cards from previous Tribal Order seasons may be played using the current Season 3 rules.
  • If a previous-season card does not have a printed Attack value, its Native Attack is 1.
  • If a previous-season card has an ability that says "Attack for X Damage", that Damage value becomes the card’s Native Attack.
  • If the attack is restricted to a specific condition, that Damage value does not become the card’s Native Attack.
  • Example: "Attack for 3 Damage" = Native Attack 3.
  • Example: "Attack for 2 Damage against Women cards only" = Native Attack 1.

🔹 Board Limits

  • Maximum 4 cards in-play
  • If all slots are full, you cannot play additional cards until a slot opens

🔹 Timing & Resolution

  • Effects resolve immediately when triggered
  • If multiple effects trigger, resolve them in the order they occur
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